Miljöarbete i förskolan

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Of course I'm open to other, possibly better ideas too.

asked Jun 19, 2021 at 15:26

Bri Bri

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The monitor's speed is dictated by one parameter only - the refresh rate.

Thus, if you have set your HDMI connection to 67 Hz, then this is indeed the speed of your display.

I have two Thunderbolt 3 hubs (one of which is a CalDigit TS3 Plus) and an external display, which when connected presents as three USB devices on a USB 2 hub, and a 1080p DisplayPort monitor.

Perhaps I could try to transmit as much data along the cable as possible and see where it tops off, but I'm not sure how to do that. The display driver will normally query continuously the monitor for its parameters to monitor for any changes (although this can be disabled).

The speed of the monitor is called the hardware Refresh rate and is distinct from the software Frame rate.

This does not mean that your frame rate is limited by your screen’s refresh rate, as they are two separate things.

So although the refresh rate doesn’t technically limit the frame rate, it does effectively set a cap.

It’s also important to remember that even if your gaming PC is capable of generating 90 FPS in your favorite game at your preferred settings, and even if your monitor supports 90Hz, 120Hz or more, you could still be capped by the lower refresh rate capabilities of the ports on your graphics card and display.

If the frame rate your computer is producing is different than the refresh rate of your monitor, you may experience a glitch known as screen tearing, where information from two or more frames is shown in a single screen draw.

Also, in an LCD it is necessary to avoid modifying graphics data except during the retrace phase, to prevent tearing from an image that is rendered faster than the display operates/refreshes.

The refresh rate (Hz) of your monitor does not affect the frame rate (FPS) your GPU will be outputting. It does this by ignoring multiple clicks that occur too close to each other.

After installing AutoHotkey and loading the script, my own debouncing issues appear to have been solved.

You may need to adjust the parameter at the top of the script which determines the minimum amount of time between mouse events to be considered as two independent clicks: I found that the default value caused legitimate double-clicks to be considered a bounce.

It is copied here in its entirety to prevent future rot.

Is there any way I can test the capabilities of a USB-C cable, perhaps with an external device?

I have a USB-C cable that has absolutely no markings on it. However, another user as posted a new link to what appears to be equivalent code although the variable was renamed .

While FPS is how many frames your gaming computer is producing or drawing, the refresh rate is how many times the monitor is refreshing the image on the screen. It doesn't have the characteristic lightning bolt icon on it.

Given that I have several Thunderbolt 3 devices, is there any way I could test the capabilities of this cable using those devices?

But this equipment is costly. I don't know where it came from, so I don't know what kind of cable it is. I think it's a Thunderbolt 3 cable, but I'm not sure. The value of seems to work well for me, however.


Edit 2021-02-18: The Buggy Mouse link has rotted. Setting your game to higher speeds will not change the quality of the display, and may even cause minor glitches.

It is possible to verify that the monitor does truly work at the rate of 67 Hz by using a high-speed camera and alternating black/white frames, as does Tom's Hardware in its testing.

If your FPS is higher than your refresh rate, your display will not be able to display all of the frames your computer is producing.

How to obviously see every frame per second to check if the monitor is actually updating at expected framerate?

It is correct to assume that the display adapter can generate frames faster then the monitor can display, especially a high-end one, and also the same bus and interface may be able to support faster monitors than yours measured in the hundreds of Hz.

For this reason, the monitor communicates its parameters to the device driver using protocols such as Extended Display Identification Data (EDID) and Display Data Channel (DDC) so that the driver will not exceed the monitor's capabilities and may adjust itself to such parameters as resolution and intensity.

In particular, one user has written a script called "Buggy Mouse"(Fixed link to wayback machine) which "sets your mouse's minimum double-click speed (preventing single-clicks from being seen as double-clicks)". Therefore the driver cannot continuously send data to the monitor, doing so only at predetermined times.

The conclusion is that you are right in doubting the frame-rate numbers reported by your game software, since they may exceed the speed of the monitor.

miljöarbete i förskolan

The usual case is that when the refresh rate is set to higher than the monitor's capability, then this will be visible by the misbehavior of the image.

How to configure a debounce time in Windows for a mouse?

The free (and open source) tool AutoHotkey allows users to write custom scripts that interact with the keyboard and mouse.